Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 135 days ago
6 / 2 / 13
K / D / A
55.9%
Kill participation
1,017.5
Damage / min
12,939g
513.1 gold / min
19
6 placed · 3 cleared
223
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSatØrius#EUW
Rumble · Top
3 / 5 / 5
36.4% KP
14,377
16.1% share
8,698g
189 CS · 7.5/m
S16 CIRCUS OWNER#RESET
Nasus · Jungle
6 / 6 / 5
50% KP
16,975
19% share
10,175g
149 CS · 5.9/m
duller#dull
Naafiri · Mid
7 / 10 / 1
36.4% KP
23,487
26.3% share
9,980g
164 CS · 6.5/m
Zelos#Zeal
Ezreal · ADC
3 / 7 / 7
45.5% KP
15,141
17% share
9,710g
179 CS · 7.1/m
Mecki#001
Brand · Support
3 / 6 / 7
45.5% KP
19,169
21.5% share
8,024g
44 CS · 1.7/m
Red side
VictoryThotmas#Hm2
Jayce · Top
1 / 9 / 10
32.4% KP
13,924
15.8% share
8,239g
147 CS · 5.8/m
Hecarim#Snus
Hecarim · Jungle
16 / 2 / 5
61.8% KP
21,383
24.3% share
15,945g
218 CS · 8.6/m
SORS EST PARATUS#VISUM
Orianna · Mid
6 / 2 / 13
55.9% KP
25,657
29.2% share
12,939g
223 CS · 8.8/m
Shenare#EUW
Ashe · ADC
10 / 5 / 6
47.1% KP
18,894
21.5% share
14,386g
203 CS · 8.1/m
spisepinde#OD妹
Taric · Support
1 / 4 / 25
76.5% KP
8,108
9.2% share
9,240g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
