Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 135 days ago
2 / 6 / 11
K / D / A
44.8%
Kill participation
1,105.4
Damage / min
9,496g
387.6 gold / min
19
8 placed · 3 cleared
177
7.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLegend Unbeaten#EUW
Zed · Top
4 / 5 / 0
13.8% KP
15,983
16.2% share
9,985g
202 CS · 8.2/m
Judgement#CN1
Nidalee · Jungle
11 / 1 / 11
75.9% KP
28,330
28.6% share
14,559g
220 CS · 9/m
SORS EST PARATUS#VISUM
Sylas · Mid
2 / 6 / 11
44.8% KP
27,082
27.4% share
9,496g
177 CS · 7.2/m
The Sweet Kiss#1214
Yunara · ADC
5 / 3 / 8
44.8% KP
18,812
19% share
13,391g
227 CS · 9.3/m
Ralf Schumacher#Ziege
Pyke · Support
7 / 3 / 9
55.2% KP
8,757
8.8% share
8,689g
24 CS · 1/m
Red side
Defeatw life#life
Dr. Mundo · Top
0 / 2 / 5
27.8% KP
15,218
22.2% share
7,133g
157 CS · 6.4/m
Takeshi Sendo#TIG3R
Rengar · Jungle
4 / 9 / 2
33.3% KP
13,361
19.5% share
9,676g
139 CS · 5.7/m
E G O I S T 1#RIN
Katarina · Mid
10 / 4 / 3
72.2% KP
19,929
29.1% share
11,251g
166 CS · 6.8/m
Homnageis#EUW
Draven · ADC
4 / 3 / 2
33.3% KP
16,163
23.6% share
11,073g
193 CS · 7.9/m
Do it like enke#AFTV
Alistar · Support
0 / 11 / 6
33.3% KP
3,913
5.7% share
5,932g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
