Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 135 days ago
2 / 9 / 5
K / D / A
41.2%
Kill participation
913.7
Damage / min
10,221g
362.7 gold / min
18
7 placed · 4 cleared
242
8.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSSO Axel#EUW
Tryndamere · Top
2 / 2 / 1
17.6% KP
17,847
19.7% share
14,690g
367 CS · 13/m
Chainless Simeon#Guap
Hecarim · Jungle
5 / 8 / 6
64.7% KP
16,029
17.6% share
9,885g
161 CS · 5.7/m
SORS EST PARATUS#VISUM
Ryze · Mid
2 / 9 / 5
41.2% KP
25,750
28.4% share
10,221g
242 CS · 8.6/m
D1OK TV#TTV
Twitch · ADC
3 / 11 / 4
41.2% KP
17,144
18.9% share
9,427g
164 CS · 5.8/m
DemonXUPO#evil
Janna · Support
5 / 10 / 6
64.7% KP
14,048
15.5% share
8,036g
30 CS · 1.1/m
Red side
VictoryGASSY#TROLL
Singed · Top
2 / 5 / 4
15% KP
15,113
12.4% share
11,032g
284 CS · 10.1/m
Bluee River #EUW
Graves · Jungle
14 / 2 / 10
60% KP
29,509
24.2% share
16,126g
229 CS · 8.1/m
zwaker#T1WIN
Ahri · Mid
12 / 0 / 13
62.5% KP
41,974
34.4% share
15,976g
293 CS · 10.4/m
AI Generated#GROK
Tahm Kench · ADC
5 / 2 / 9
35% KP
19,783
16.2% share
13,113g
191 CS · 6.8/m
Solarcix#l9l
Pyke · Support
7 / 8 / 10
42.5% KP
15,483
12.7% share
9,496g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
