Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 135 days ago
11 / 2 / 7
K / D / A
50%
Kill participation
1,457
Damage / min
12,156g
527 gold / min
29
5 placed · 5 cleared
224
9.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIsfubar#EUW
Gangplank · Top
4 / 9 / 1
35.7% KP
10,400
18% share
9,813g
182 CS · 7.9/m
Aldia#Twtv
Talon · Jungle
8 / 4 / 1
64.3% KP
18,548
32.2% share
11,667g
188 CS · 8.2/m
Winning Streak#2007
Xin Zhao · Mid
1 / 9 / 2
21.4% KP
10,577
18.3% share
7,410g
136 CS · 5.9/m
femboyhunter95#kiss1
Senna · ADC
1 / 7 / 3
28.6% KP
5,267
9.1% share
8,440g
149 CS · 6.5/m
Masikinias#VEL
Vel'Koz · Support
0 / 7 / 3
21.4% KP
12,893
22.4% share
5,919g
36 CS · 1.6/m
Red side
VictoryHOMELANDER#ftb
Cassiopeia · Top
6 / 7 / 3
25% KP
20,669
23.5% share
10,478g
187 CS · 8.1/m
TRILATRILATRILA#TRILA
Lee Sin · Jungle
12 / 2 / 2
38.9% KP
16,309
18.5% share
12,361g
179 CS · 7.8/m
SORS EST PARATUS#VISUM
Aurora · Mid
11 / 2 / 7
50% KP
33,609
38.1% share
12,156g
224 CS · 9.7/m
Antho#Supp
Ashe · ADC
4 / 3 / 7
30.6% KP
8,739
9.9% share
10,669g
167 CS · 7.2/m
ZRL TwoN#2NN
Blitzcrank · Support
3 / 0 / 14
47.2% KP
8,776
10% share
7,895g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
