Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 135 days ago
13 / 2 / 5
K / D / A
62.1%
Kill participation
1,640
Damage / min
14,429g
621.5 gold / min
21
10 placed · 6 cleared
232
10 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCoci#EUW
Garen · Top
2 / 5 / 3
26.3% KP
9,443
15.7% share
8,900g
191 CS · 8.2/m
Cadde59A#59A
Bel'Veth · Jungle
8 / 4 / 5
68.4% KP
11,156
18.5% share
11,299g
148 CS · 6.4/m
Endurance#TARS
Aurora · Mid
3 / 5 / 3
31.6% KP
13,786
22.9% share
9,558g
206 CS · 8.9/m
Marie Christine#Billa
Brand · ADC
3 / 10 / 6
47.4% KP
17,423
28.9% share
8,890g
170 CS · 7.3/m
bileğin kırılır#kazor
Nami · Support
3 / 5 / 9
63.2% KP
8,405
14% share
7,417g
37 CS · 1.6/m
Red side
VictorySHARP#MAT
Varus · Top
4 / 7 / 3
24.1% KP
28,943
27.6% share
9,916g
198 CS · 8.5/m
Dejkage#EUW
Hecarim · Jungle
5 / 4 / 5
34.5% KP
9,774
9.3% share
11,135g
183 CS · 7.9/m
SORS EST PARATUS#VISUM
Jayce · Mid
13 / 2 / 5
62.1% KP
38,075
36.3% share
14,429g
232 CS · 10/m
Richter Belmont#2548
Seraphine · ADC
5 / 2 / 12
58.6% KP
18,804
17.9% share
11,639g
194 CS · 8.4/m
Valmont#JRRT
Sona · Support
2 / 5 / 14
55.2% KP
9,384
8.9% share
7,406g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
