Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 135 days ago
7 / 5 / 11
K / D / A
46.2%
Kill participation
821.5
Damage / min
17,657g
433.1 gold / min
49
16 placed · 7 cleared
293
7.2 CS / min
Objective control
4
Dragons
3
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKozi#UCAM
Ambessa · Top
13 / 5 / 6
48.7% KP
39,783
21.3% share
18,795g
324 CS · 7.9/m
SORS EST PARATUS#VISUM
Lee Sin · Jungle
7 / 5 / 11
46.2% KP
33,488
17.9% share
17,657g
293 CS · 7.2/m
SUPER NANNIE#9999
Annie · Mid
4 / 8 / 16
51.3% KP
44,301
23.7% share
17,137g
281 CS · 6.9/m
brak dopaminy#2005
Ezreal · ADC
14 / 7 / 10
61.5% KP
53,838
28.8% share
23,382g
332 CS · 8.1/m
SuppMainGoodBoy#Bark
Tahm Kench · Support
1 / 9 / 17
46.2% KP
15,616
8.3% share
12,059g
49 CS · 1.2/m
Red side
DefeatAFAhero#COR
Renekton · Top
2 / 9 / 5
20.6% KP
18,703
11.3% share
13,438g
248 CS · 6.1/m
Thomas1ve#8251
Vi · Jungle
13 / 7 / 8
61.8% KP
27,080
16.4% share
19,371g
289 CS · 7.1/m
Juke Shywalker#EUW
Anivia · Mid
7 / 4 / 10
50% KP
25,866
15.7% share
15,836g
246 CS · 6/m
ANDA#RIEL
Caitlyn · ADC
11 / 9 / 11
64.7% KP
60,270
36.5% share
20,922g
316 CS · 7.8/m
HMB Click#CPT
Lux · Support
1 / 10 / 20
61.8% KP
33,236
20.1% share
12,542g
87 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
