Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 134 days ago
10 / 4 / 9
K / D / A
59.4%
Kill participation
1,157.7
Damage / min
18,577g
513.9 gold / min
31
12 placed · 6 cleared
339
9.4 CS / min
Objective control
4
Dragons
3
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtv RamyAura#21104
Teemo · Top
10 / 7 / 9
59.4% KP
34,279
21.2% share
15,169g
193 CS · 5.3/m
TWTV DETDERT#12MAJ
Graves · Jungle
5 / 4 / 9
43.8% KP
23,251
14.4% share
17,890g
371 CS · 10.3/m
SORS EST PARATUS#VISUM
Cassiopeia · Mid
10 / 4 / 9
59.4% KP
41,852
25.8% share
18,577g
339 CS · 9.4/m
한국인이 아니다#EUW0
Senna · ADC
4 / 6 / 15
59.4% KP
39,740
24.5% share
17,559g
265 CS · 7.3/m
chains#free
Qiyana · Support
3 / 10 / 13
50% KP
22,865
14.1% share
11,166g
38 CS · 1.1/m
Red side
DefeatMajorAlexander1#EUW
Vayne · Top
9 / 6 / 4
41.9% KP
19,946
14.8% share
15,075g
266 CS · 7.4/m
NattyNatt#2005
Sylas · Jungle
5 / 7 / 14
61.3% KP
25,943
19.2% share
15,552g
259 CS · 7.2/m
iwanan#7596
Ryze · Mid
10 / 5 / 8
58.1% KP
40,709
30.1% share
16,337g
305 CS · 8.4/m
EL DIABLO#YEN
Zeri · ADC
6 / 8 / 16
71% KP
39,909
29.5% share
18,046g
328 CS · 9.1/m
twtv reljaeuw#2004
Lulu · Support
1 / 6 / 25
83.9% KP
8,646
6.4% share
10,387g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
