Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 134 days ago
3 / 5 / 2
K / D / A
41.7%
Kill participation
640.2
Damage / min
9,860g
408.8 gold / min
12
9 placed · 1 cleared
221
9.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
4 / 7 / 3
58.3% KP
16,811
27.4% share
9,629g
185 CS · 7.7/m
zereflol1#1007
Zed · Jungle
3 / 6 / 2
41.7% KP
11,694
19.1% share
10,098g
170 CS · 7/m
SORS EST PARATUS#VISUM
Mel · Mid
3 / 5 / 2
41.7% KP
15,439
25.2% share
9,860g
221 CS · 9.2/m
Xeltop#GRIND
Lucian · ADC
2 / 1 / 3
41.7% KP
14,534
23.7% share
9,814g
222 CS · 9.2/m
Très nul est con#Golem
Milio · Support
0 / 4 / 7
58.3% KP
2,865
4.7% share
6,060g
35 CS · 1.5/m
Red side
VictoryTwTv TaytoLOL#TOP
Gangplank · Top
5 / 3 / 4
39.1% KP
17,946
26% share
12,167g
217 CS · 9/m
Xagog#LoL
Skarner · Jungle
5 / 0 / 10
65.2% KP
17,803
25.8% share
11,555g
172 CS · 7.1/m
Twitch Six10lol#Six7
Ahri · Mid
8 / 1 / 7
65.2% KP
16,475
23.9% share
12,504g
236 CS · 9.8/m
Dreilix#CN3
Ashe · ADC
3 / 3 / 5
34.8% KP
12,296
17.8% share
10,452g
212 CS · 8.8/m
Cryoshi#alive
Seraphine · Support
2 / 5 / 7
39.1% KP
4,384
6.4% share
7,121g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
