Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 133 days ago
11 / 5 / 9
K / D / A
50%
Kill participation
1,167.8
Damage / min
18,831g
489.5 gold / min
39
12 placed · 8 cleared
358
9.3 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHOE LEE FAK#AMU
Pantheon · Top
3 / 5 / 7
29.4% KP
32,385
16.3% share
12,431g
242 CS · 6.3/m
Cerveau diff#Kovi
Nasus · Jungle
5 / 6 / 12
50% KP
30,442
15.3% share
15,944g
266 CS · 6.9/m
Creal#EUW12
Viktor · Mid
1 / 9 / 14
44.1% KP
41,444
20.9% share
13,303g
283 CS · 7.4/m
Exileh8#44444
Mel · ADC
14 / 8 / 9
67.6% KP
39,497
19.9% share
20,295g
326 CS · 8.5/m
Qnoxs#17165
Senna · Support
11 / 12 / 12
67.6% KP
54,772
27.6% share
15,534g
29 CS · 0.8/m
Red side
VictoryTwTv Rasadurai#TTV
Singed · Top
2 / 7 / 14
40% KP
15,944
10.4% share
12,118g
231 CS · 6/m
Markus#COYS
Aatrox · Jungle
6 / 5 / 11
42.5% KP
34,703
22.7% share
17,320g
304 CS · 7.9/m
SORS EST PARATUS#VISUM
Cassiopeia · Mid
11 / 5 / 9
50% KP
44,920
29.4% share
18,831g
358 CS · 9.3/m
Come On Try Even#EUW
Miss Fortune · ADC
19 / 10 / 4
57.5% KP
45,619
29.8% share
25,831g
307 CS · 8/m
Nitro#blue
Rell · Support
2 / 7 / 25
67.5% KP
11,679
7.6% share
11,832g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
