Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 133 days ago
4 / 5 / 4
K / D / A
47.1%
Kill participation
746
Damage / min
11,269g
419.2 gold / min
29
11 placed · 3 cleared
259
9.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryElement Empress#ADO
Qiyana · Top
6 / 3 / 4
34.5% KP
19,274
18.7% share
9,910g
193 CS · 7.2/m
Silva#EUW2
Wukong · Jungle
10 / 3 / 9
65.5% KP
19,317
18.7% share
13,508g
200 CS · 7.4/m
TWTV Peng04#Yuqi
Ahri · Mid
5 / 2 / 9
48.3% KP
20,530
19.9% share
12,437g
241 CS · 9/m
LOCKED TF IN#6802
Senna · ADC
7 / 3 / 16
79.3% KP
35,664
34.6% share
16,270g
251 CS · 9.3/m
PCS Moule frite#MIAM
Nautilus · Support
1 / 6 / 18
65.5% KP
8,311
8.1% share
8,283g
28 CS · 1/m
Red side
DefeatSORS EST PARATUS#VISUM
Jayce · Top
4 / 5 / 4
47.1% KP
20,055
22.3% share
11,269g
259 CS · 9.6/m
Polish Prodigyヅ#dylu
Ekko · Jungle
2 / 5 / 9
64.7% KP
17,846
19.8% share
11,021g
193 CS · 7.2/m
Whirlwind Yasuo#ttv
Yasuo · Mid
3 / 8 / 4
41.2% KP
12,967
14.4% share
8,897g
184 CS · 6.8/m
før vi går hjem#ykey
Zeri · ADC
7 / 3 / 4
64.7% KP
30,178
33.5% share
13,864g
255 CS · 9.5/m
movement reader#EUW
Lulu · Support
1 / 8 / 10
64.7% KP
9,085
10.1% share
7,197g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
