Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 131 days ago
7 / 5 / 9
K / D / A
50%
Kill participation
882.4
Damage / min
14,731g
465.9 gold / min
27
6 placed · 4 cleared
291
9.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Rasadurai#TTV
Singed · Top
4 / 2 / 6
31.3% KP
22,352
17.8% share
12,714g
235 CS · 7.4/m
donkey#boy
Lee Sin · Jungle
6 / 4 / 9
46.9% KP
19,416
15.4% share
13,616g
222 CS · 7/m
SORS EST PARATUS#VISUM
Yone · Mid
7 / 5 / 9
50% KP
27,898
22.2% share
14,731g
291 CS · 9.2/m
suhayb#0300
Vel'Koz · ADC
8 / 7 / 9
53.1% KP
28,981
23% share
14,415g
206 CS · 6.5/m
SingularityDOSS#FKEU
Senna · Support
7 / 4 / 18
78.1% KP
27,171
21.6% share
14,408g
74 CS · 2.3/m
Red side
DefeatSpoodersussi#1352
Gnar · Top
4 / 5 / 5
40.9% KP
26,182
23% share
14,858g
322 CS · 10.2/m
Polish Prodigyヅ#dylu
Dr. Mundo · Jungle
1 / 7 / 10
50% KP
18,441
16.2% share
11,037g
200 CS · 6.3/m
Migas#KWG
Zed · Mid
8 / 6 / 2
45.5% KP
30,550
26.8% share
16,464g
245 CS · 7.7/m
før vi går hjem#ykey
Mel · ADC
7 / 9 / 3
45.5% KP
22,588
19.8% share
14,595g
266 CS · 8.4/m
Knurble Lux#EUW
Lux · Support
2 / 5 / 17
86.4% KP
16,090
14.1% share
9,855g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
