Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 131 days ago
9 / 7 / 10
K / D / A
47.5%
Kill participation
1,019.4
Damage / min
14,568g
471.5 gold / min
27
12 placed · 2 cleared
225
7.3 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory30pushupperdeath#hard
Akshan · Top
13 / 2 / 8
52.5% KP
36,801
28.2% share
16,096g
217 CS · 7/m
O cholera freddy#URUR
Rengar · Jungle
4 / 6 / 6
25% KP
16,191
12.4% share
14,339g
242 CS · 7.8/m
SORS EST PARATUS#VISUM
Cassiopeia · Mid
9 / 7 / 10
47.5% KP
31,499
24.1% share
14,568g
225 CS · 7.3/m
Abner#EUW0
Jhin · ADC
8 / 9 / 9
42.5% KP
23,433
18% share
16,297g
243 CS · 7.9/m
sootrebor#minia
LeBlanc · Support
6 / 5 / 13
47.5% KP
22,615
17.3% share
11,421g
60 CS · 1.9/m
Red side
Defeatbasil#fan
Anivia · Top
6 / 5 / 5
37.9% KP
25,200
21.3% share
13,736g
284 CS · 9.2/m
1423523423423532#CN1
Graves · Jungle
7 / 7 / 6
44.8% KP
21,843
18.5% share
14,257g
242 CS · 7.8/m
Annie IRL#Annie
Annie · Mid
5 / 11 / 6
37.9% KP
26,032
22% share
11,923g
224 CS · 7.2/m
한국인이 아니다#EUW0
Caitlyn · ADC
7 / 12 / 3
34.5% KP
28,749
24.3% share
14,360g
241 CS · 7.8/m
Knurble Lux#EUW
Lux · Support
4 / 5 / 17
72.4% KP
16,246
13.8% share
10,851g
55 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
