Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 131 days ago
3 / 5 / 0
K / D / A
21.4%
Kill participation
636.2
Damage / min
11,227g
443.5 gold / min
21
9 placed · 4 cleared
226
8.9 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwashed úp#bambi
Yorick · Top
8 / 8 / 1
64.3% KP
23,747
35.6% share
12,643g
235 CS · 9.3/m
Legendary Chapi#EUW
Nasus · Jungle
1 / 4 / 2
21.4% KP
10,387
15.6% share
8,741g
181 CS · 7.1/m
firbenet#DKK
Sylas · Mid
2 / 4 / 2
28.6% KP
10,853
16.3% share
9,193g
190 CS · 7.5/m
SORS EST PARATUS#VISUM
Ezreal · ADC
3 / 5 / 0
21.4% KP
16,106
24.1% share
11,227g
226 CS · 8.9/m
Dagger#01999
Renata Glasc · Support
0 / 5 / 2
14.3% KP
5,677
8.5% share
6,196g
23 CS · 0.9/m
Red side
Victory殺死法西斯分子#RPE
Singed · Top
4 / 8 / 9
50% KP
23,084
22.7% share
10,495g
191 CS · 7.5/m
Vaijonix#EUW
Vi · Jungle
8 / 3 / 4
46.2% KP
18,466
18.1% share
11,748g
192 CS · 7.6/m
Atychiphobia#dod24
Qiyana · Mid
6 / 1 / 5
42.3% KP
22,825
22.4% share
12,731g
247 CS · 9.8/m
Ashley Kutcher#Zuhy
Hwei · ADC
6 / 0 / 7
50% KP
29,787
29.2% share
13,101g
248 CS · 9.8/m
Ummlenev#8542
Seraphine · Support
2 / 2 / 13
57.7% KP
7,700
7.6% share
8,145g
44 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
