Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 131 days ago
6 / 17 / 5
K / D / A
33.3%
Kill participation
663.4
Damage / min
15,201g
389.4 gold / min
22
13 placed · 4 cleared
251
6.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDavid Fincher#goat
Malphite · Top
4 / 11 / 14
35.3% KP
23,678
13.1% share
13,882g
272 CS · 7/m
Orchidee Bleue#MAEYX
Ivern · Jungle
3 / 6 / 24
52.9% KP
10,799
6% share
14,846g
182 CS · 4.7/m
pump the menace#1070
LeBlanc · Mid
30 / 3 / 10
78.4% KP
74,002
41% share
22,906g
284 CS · 7.3/m
LOTHEN#gabi
Zeri · ADC
13 / 7 / 7
39.2% KP
61,225
33.9% share
23,376g
388 CS · 9.9/m
Gengero#cute
Lulu · Support
1 / 6 / 29
58.8% KP
10,689
5.9% share
11,244g
25 CS · 0.6/m
Red side
Defeatshido lovell#966y
Gwen · Top
5 / 9 / 8
39.4% KP
30,129
20.7% share
18,518g
336 CS · 8.6/m
GerhardMowinckel#EUW
Shyvana · Jungle
10 / 7 / 7
51.5% KP
37,486
25.7% share
17,842g
323 CS · 8.3/m
SORS EST PARATUS#VISUM
Tristana · Mid
6 / 17 / 5
33.3% KP
25,896
17.8% share
15,201g
251 CS · 6.4/m
Virus#1vs9
Vel'Koz · ADC
11 / 7 / 6
51.5% KP
40,194
27.6% share
18,166g
284 CS · 7.3/m
Lyrokun#EUW
Rell · Support
1 / 11 / 24
75.8% KP
12,012
8.2% share
11,260g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
