Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 130 days ago
4 / 3 / 11
K / D / A
45.5%
Kill participation
1,288.1
Damage / min
18,623g
482 gold / min
18
11 placed · 2 cleared
385
10 CS / min
Objective control
2
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatScimitar#shen
Shen · Top
2 / 7 / 17
54.3% KP
19,857
12.4% share
12,791g
192 CS · 5/m
Jacek Kozibombka#POL
Viego · Jungle
26 / 5 / 2
80% KP
55,110
34.4% share
23,925g
264 CS · 6.8/m
CozQ#1995
Cassiopeia · Mid
3 / 8 / 7
28.6% KP
29,663
18.5% share
14,970g
308 CS · 8/m
Slay#4702
Brand · ADC
4 / 7 / 8
34.3% KP
41,032
25.6% share
14,089g
268 CS · 6.9/m
らもちす#0o0
Nami · Support
0 / 6 / 25
71.4% KP
14,580
9.1% share
10,851g
25 CS · 0.6/m
Red side
Victoryaastro692#calm
Wukong · Top
5 / 12 / 4
27.3% KP
22,689
13% share
12,417g
184 CS · 4.8/m
cha peak#1111
Kha'Zix · Jungle
12 / 6 / 5
51.5% KP
49,766
28.5% share
20,751g
283 CS · 7.3/m
SORS EST PARATUS#VISUM
Anivia · Mid
4 / 3 / 11
45.5% KP
49,764
28.5% share
18,623g
385 CS · 10/m
MagicPants#SOL
Mel · ADC
12 / 6 / 5
51.5% KP
41,555
23.8% share
20,688g
327 CS · 8.5/m
Bulvar#0000
Karma · Support
0 / 8 / 15
45.5% KP
10,808
6.2% share
9,981g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
