Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 129 days ago
2 / 5 / 17
K / D / A
70.4%
Kill participation
382.9
Damage / min
10,556g
302.3 gold / min
120
62 placed · 15 cleared
48
1.4 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGo Ha Go Ha#EUW
Jax · Top
2 / 9 / 6
29.6% KP
21,718
16.1% share
14,357g
268 CS · 7.7/m
bismanshmandie#EUN3
Sylas · Jungle
2 / 6 / 10
44.4% KP
22,587
16.7% share
12,417g
224 CS · 6.4/m
c0st0m#dane
Aurora · Mid
9 / 9 / 7
59.3% KP
47,305
35% share
13,718g
236 CS · 6.8/m
marvins room#EUW2
Jhin · ADC
12 / 7 / 7
70.4% KP
30,248
22.4% share
18,476g
296 CS · 8.5/m
SORS EST PARATUS#VISUM
Rell · Support
2 / 5 / 17
70.4% KP
13,371
9.9% share
10,556g
48 CS · 1.4/m
Red side
Victoryxhtao#3100
Jayce · Top
15 / 3 / 6
58.3% KP
52,808
36.6% share
19,425g
312 CS · 8.9/m
TryhardEkko#TWTV
Ekko · Jungle
7 / 2 / 7
38.9% KP
31,091
21.6% share
16,797g
286 CS · 8.2/m
TWTV RYUVEN#RANK1
Aatrox · Mid
4 / 6 / 7
30.6% KP
24,252
16.8% share
12,503g
211 CS · 6/m
Frezzer#YoRHa
Kai'Sa · ADC
7 / 7 / 6
36.1% KP
24,107
16.7% share
17,290g
260 CS · 7.4/m
Hawkella#YSK
Pyke · Support
3 / 9 / 11
38.9% KP
11,968
8.3% share
11,392g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
