Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 129 days ago
7 / 5 / 12
K / D / A
63.3%
Kill participation
889.3
Damage / min
18,025g
468.6 gold / min
40
16 placed · 9 cleared
342
8.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychimney sweep#sweep
Renekton · Top
7 / 6 / 2
30% KP
22,579
16.6% share
15,421g
253 CS · 6.6/m
Hemlandaren#CHN
Rek'Sai · Jungle
3 / 6 / 12
50% KP
19,228
14.1% share
14,355g
222 CS · 5.8/m
SORS EST PARATUS#VISUM
Anivia · Mid
7 / 5 / 12
63.3% KP
34,207
25.1% share
18,025g
342 CS · 8.9/m
unforgiven#12321
Ezreal · ADC
11 / 7 / 6
56.7% KP
48,970
36% share
22,003g
315 CS · 8.2/m
i will engage#aura
Nautilus · Support
2 / 7 / 13
50% KP
11,179
8.2% share
10,578g
28 CS · 0.7/m
Red side
Defeatc0st0m#dane
Aurora · Top
5 / 8 / 8
41.9% KP
48,383
25.8% share
15,387g
303 CS · 7.9/m
bismanshmandie#EUN3
Udyr · Jungle
6 / 5 / 9
48.4% KP
26,296
14% share
14,975g
260 CS · 6.8/m
Simpli#000
Jayce · Mid
10 / 5 / 10
64.5% KP
51,449
27.5% share
15,676g
279 CS · 7.3/m
izeman#TVGA
Kalista · ADC
4 / 10 / 9
41.9% KP
32,269
17.2% share
17,211g
317 CS · 8.2/m
Knurble Lux#EUW
Lux · Support
6 / 2 / 16
71% KP
28,791
15.4% share
12,293g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
