Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 129 days ago
6 / 4 / 3
K / D / A
28.1%
Kill participation
1,000.7
Damage / min
13,024g
540.8 gold / min
22
9 placed · 1 cleared
228
9.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlamyy#śmieć
Malphite · Top
0 / 6 / 5
45.5% KP
15,034
21.5% share
7,644g
165 CS · 6.9/m
Corvo Attano#11111
Kayn · Jungle
5 / 7 / 2
63.6% KP
15,774
22.6% share
9,471g
112 CS · 4.7/m
Dadlin#EUW
LeBlanc · Mid
0 / 0 / 7
63.6% KP
15,213
21.8% share
8,378g
192 CS · 8/m
TTV Mandarynnn#guwno
Yunara · ADC
5 / 10 / 0
45.5% KP
19,679
28.1% share
12,820g
204 CS · 8.5/m
pewpewww#pew
Thresh · Support
1 / 9 / 3
36.4% KP
4,216
6% share
6,068g
34 CS · 1.4/m
Red side
VictorySORS EST PARATUS#VISUM
Jayce · Top
6 / 4 / 3
28.1% KP
24,099
26.4% share
13,024g
228 CS · 9.5/m
Goku#Q120
Kha'Zix · Jungle
14 / 1 / 8
68.8% KP
23,212
25.5% share
14,112g
200 CS · 8.3/m
Maphra#2107
Hwei · Mid
3 / 2 / 11
43.8% KP
16,636
18.2% share
10,212g
209 CS · 8.7/m
duller#dull
Aurelion Sol · ADC
7 / 1 / 14
65.6% KP
23,431
25.7% share
12,951g
185 CS · 7.7/m
ITALIAN PRODIGY#2010
Taric · Support
2 / 3 / 21
71.9% KP
3,823
4.2% share
7,823g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
