Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 129 days ago
10 / 5 / 7
K / D / A
63%
Kill participation
1,489.9
Damage / min
15,019g
570.3 gold / min
19
8 placed · 4 cleared
239
9.1 CS / min
Objective control
4
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNéck It#EUW
Garen · Top
8 / 2 / 5
48.1% KP
28,190
27.3% share
13,753g
236 CS · 9/m
Serenity#2551
Shaco · Jungle
8 / 2 / 5
48.1% KP
15,773
15.3% share
13,914g
255 CS · 9.7/m
SORS EST PARATUS#VISUM
Jayce · Mid
10 / 5 / 7
63% KP
39,234
38% share
15,019g
239 CS · 9.1/m
Kiffstep#EUW
Vladimir · ADC
1 / 2 / 5
22.2% KP
15,366
14.9% share
9,974g
221 CS · 8.4/m
Puppe#1111
Alistar · Support
0 / 4 / 11
40.7% KP
4,739
4.6% share
7,114g
19 CS · 0.7/m
Red side
Defeat2v1 lane#EUW
Dr. Mundo · Top
0 / 6 / 2
13.3% KP
20,055
22.8% share
8,188g
197 CS · 7.5/m
Kaboom#EUW1a
Lee Sin · Jungle
4 / 6 / 7
73.3% KP
17,094
19.4% share
10,432g
173 CS · 6.6/m
Splash#0 1
Viktor · Mid
1 / 6 / 3
26.7% KP
12,425
14.1% share
9,043g
238 CS · 9/m
Aimboy#LolPr
Kai'Sa · ADC
9 / 4 / 2
73.3% KP
30,285
34.4% share
17,189g
268 CS · 10.2/m
APEFAN#2014
Lulu · Support
1 / 5 / 8
60% KP
8,149
9.3% share
6,981g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
