Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 129 days ago
4 / 7 / 26
K / D / A
63.8%
Kill participation
1,238.6
Damage / min
16,663g
452.4 gold / min
26
10 placed · 6 cleared
334
9.1 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
4
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSchow#wohcS
Kalista · Top
13 / 5 / 9
61.1% KP
39,642
23.3% share
21,003g
338 CS · 9.2/m
Red block#999
Karthus · Jungle
4 / 12 / 17
58.3% KP
53,999
31.7% share
15,224g
257 CS · 7/m
Hawkella#YSK
Qiyana · Mid
6 / 8 / 5
30.6% KP
18,494
10.9% share
12,173g
210 CS · 5.7/m
Soldier#Asu
Yunara · ADC
13 / 9 / 5
50% KP
47,714
28% share
22,580g
314 CS · 8.5/m
electricshoe#SUPP
Leona · Support
0 / 13 / 15
41.7% KP
10,257
6% share
9,610g
37 CS · 1/m
Red side
VictoryANDRIY BAMPER#real
Gnar · Top
0 / 10 / 5
10.6% KP
14,826
8.8% share
13,844g
302 CS · 8.2/m
Dawidsonek#2137
Nasus · Jungle
14 / 6 / 21
74.5% KP
31,300
18.5% share
18,366g
254 CS · 6.9/m
SORS EST PARATUS#VISUM
Viktor · Mid
4 / 7 / 26
63.8% KP
45,621
27% share
16,663g
334 CS · 9.1/m
BunnyBeast#BUNNY
Jhin · ADC
25 / 4 / 18
91.5% KP
63,138
37.3% share
24,636g
322 CS · 8.7/m
WP Luke#TTV
Nautilus · Support
4 / 9 / 32
76.6% KP
14,379
8.5% share
11,954g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
