Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 129 days ago
6 / 3 / 16
K / D / A
62.9%
Kill participation
984
Damage / min
13,040g
488.1 gold / min
16
5 placed · 1 cleared
210
7.9 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJack Hanma#TESTO
Rumble · Top
5 / 7 / 2
38.9% KP
22,443
26.5% share
11,196g
243 CS · 9.1/m
Stressed#EUW11
Hecarim · Jungle
7 / 7 / 3
55.6% KP
14,842
17.5% share
13,128g
204 CS · 7.6/m
ロシナンテ#Crzn
Katarina · Mid
4 / 9 / 2
33.3% KP
24,019
28.4% share
10,446g
195 CS · 7.3/m
Barsas#BRAND
Brand · ADC
0 / 6 / 7
38.9% KP
17,453
20.6% share
10,211g
229 CS · 8.6/m
Lagolinas#0000
Nautilus · Support
2 / 6 / 6
44.4% KP
5,896
7% share
7,136g
30 CS · 1.1/m
Red side
VictoryCountry Mouse#Denji
Fiora · Top
5 / 7 / 4
25.7% KP
25,649
22.9% share
12,172g
201 CS · 7.5/m
Qin Shi Huang#Hăo49
Diana · Jungle
8 / 4 / 10
51.4% KP
23,507
21% share
15,012g
261 CS · 9.8/m
SORS EST PARATUS#VISUM
Galio · Mid
6 / 3 / 16
62.9% KP
26,289
23.5% share
13,040g
210 CS · 7.9/m
warmth#calm
Zeri · ADC
7 / 1 / 10
48.6% KP
21,260
19% share
15,520g
273 CS · 10.2/m
Αrtoria Prime#eProd
Seraphine · Support
9 / 3 / 14
65.7% KP
15,329
13.7% share
10,882g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
