Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 128 days ago
4 / 9 / 7
K / D / A
39.3%
Kill participation
655.7
Damage / min
14,119g
458.2 gold / min
20
8 placed · 4 cleared
253
8.2 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatanteno#PT1
Anivia · Top
6 / 6 / 6
42.9% KP
20,749
21.9% share
13,027g
253 CS · 8.2/m
paranoia#ALB
Nidalee · Jungle
8 / 5 / 3
39.3% KP
20,858
22% share
13,949g
251 CS · 8.1/m
Takeshi Sendo#TIG3R
Naafiri · Mid
5 / 6 / 1
21.4% KP
17,128
18.1% share
14,191g
256 CS · 8.3/m
23 october#0000
Kalista · ADC
9 / 7 / 5
50% KP
28,313
29.9% share
13,949g
247 CS · 8/m
mersin canavari#NO49A
Renata Glasc · Support
0 / 4 / 16
57.1% KP
7,710
8.1% share
8,457g
32 CS · 1/m
Red side
Victoryshotgunangel#coda
Jayce · Top
8 / 7 / 5
46.4% KP
29,295
24.2% share
15,720g
261 CS · 8.5/m
Kemso #EUW
Udyr · Jungle
4 / 1 / 9
46.4% KP
22,087
18.3% share
14,486g
265 CS · 8.6/m
kohimo#EUW
Syndra · Mid
10 / 2 / 7
60.7% KP
36,967
30.6% share
18,290g
270 CS · 8.8/m
SORS EST PARATUS#VISUM
Kai'Sa · ADC
4 / 9 / 7
39.3% KP
20,206
16.7% share
14,119g
253 CS · 8.2/m
VAMOS ESSE#SUP
Lux · Support
2 / 9 / 10
42.9% KP
12,358
10.2% share
9,072g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
