Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 128 days ago
4 / 9 / 9
K / D / A
27.7%
Kill participation
734.1
Damage / min
15,292g
439.6 gold / min
28
11 placed · 3 cleared
312
9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySORS EST PARATUS#VISUM
Smolder · Top
4 / 9 / 9
27.7% KP
25,534
16% share
15,292g
312 CS · 9/m
Zanzarah#1996
Vi · Jungle
16 / 10 / 20
76.6% KP
55,035
34.5% share
18,450g
240 CS · 6.9/m
Lowzy1#EUW
Kennen · Mid
11 / 6 / 15
55.3% KP
41,483
26% share
17,097g
249 CS · 7.2/m
Melljo#4562
Kalista · ADC
13 / 4 / 11
51.1% KP
31,064
19.5% share
20,002g
327 CS · 9.4/m
can we click#tysm
Alistar · Support
3 / 5 / 25
59.6% KP
6,280
3.9% share
10,496g
22 CS · 0.6/m
Red side
DefeatDzu#00000
Yasuo · Top
10 / 5 / 10
58.8% KP
31,380
23.3% share
18,649g
300 CS · 8.6/m
No1#Luna
Nidalee · Jungle
9 / 8 / 9
52.9% KP
34,628
25.7% share
15,778g
223 CS · 6.4/m
duller#dull
Galio · Mid
8 / 16 / 14
64.7% KP
23,002
17.1% share
12,300g
162 CS · 4.7/m
farfetch#296
Ezreal · ADC
6 / 8 / 8
41.2% KP
32,711
24.3% share
16,879g
311 CS · 8.9/m
Smoke#ASHIS
Thresh · Support
1 / 10 / 18
55.9% KP
13,087
9.7% share
9,831g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
