Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 127 days ago
4 / 9 / 3
K / D / A
63.6%
Kill participation
827.7
Damage / min
8,782g
389.7 gold / min
14
6 placed · 2 cleared
151
6.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryanteno#PT1
Gnar · Top
1 / 1 / 4
13.9% KP
14,115
14.2% share
9,644g
222 CS · 9.9/m
Twight Wheeler#ŠKOLA
Pantheon · Jungle
15 / 2 / 7
61.1% KP
22,838
22.9% share
12,942g
159 CS · 7.1/m
ttv ronaldoo#1234
Yone · Mid
7 / 4 / 13
55.6% KP
23,957
24% share
11,836g
212 CS · 9.4/m
Miguel Diaz#CKWIN
Hwei · ADC
9 / 3 / 5
38.9% KP
23,390
23.5% share
12,169g
212 CS · 9.4/m
개과천선#9276
Anivia · Support
4 / 1 / 16
55.6% KP
15,402
15.4% share
8,788g
25 CS · 1.1/m
Red side
DefeatJACKPOT#GAMBA
Shyvana · Top
1 / 5 / 4
45.5% KP
14,585
22.2% share
7,342g
135 CS · 6/m
Skeanz#Neil
Jarvan IV · Jungle
3 / 8 / 3
54.5% KP
12,916
19.7% share
7,774g
127 CS · 5.6/m
SORS EST PARATUS#VISUM
Viktor · Mid
4 / 9 / 3
63.6% KP
18,650
28.4% share
8,782g
151 CS · 6.7/m
scuze#LARP
Senna · ADC
2 / 7 / 2
36.4% KP
12,112
18.5% share
8,626g
150 CS · 6.7/m
YCO#EUW
Nautilus · Support
1 / 7 / 3
36.4% KP
7,300
11.1% share
5,522g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
