Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 127 days ago
6 / 6 / 3
K / D / A
31%
Kill participation
825.4
Damage / min
11,531g
399.9 gold / min
14
9 placed · 2 cleared
242
8.4 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPop a Perky#EUW
Ambessa · Top
3 / 10 / 6
28.1% KP
18,493
17.9% share
9,298g
193 CS · 6.7/m
Chat Qui Prout#MINOU
Rengar · Jungle
20 / 4 / 5
78.1% KP
40,236
39% share
16,770g
221 CS · 7.7/m
Wakuwa#Wak
Skarner · Mid
5 / 5 / 8
40.6% KP
19,609
19% share
11,101g
204 CS · 7.1/m
scuze#LARP
Kai'Sa · ADC
3 / 6 / 4
21.9% KP
17,427
16.9% share
13,154g
258 CS · 8.9/m
Kite Machine#2015
Alistar · Support
1 / 4 / 18
59.4% KP
7,408
7.2% share
8,069g
20 CS · 0.7/m
Red side
VictoryLeks#Bin
Renekton · Top
5 / 9 / 15
69% KP
27,143
24.7% share
12,888g
213 CS · 7.4/m
Felki#2004
Master Yi · Jungle
12 / 6 / 5
58.6% KP
24,417
22.2% share
15,930g
211 CS · 7.3/m
SORS EST PARATUS#VISUM
Cassiopeia · Mid
6 / 6 / 3
31% KP
23,799
21.7% share
11,531g
242 CS · 8.4/m
Jeyrus#Jey
Vayne · ADC
6 / 5 / 6
41.4% KP
26,572
24.2% share
16,488g
256 CS · 8.9/m
Flitser#CIGAN
Karma · Support
0 / 6 / 15
51.7% KP
7,922
7.2% share
7,968g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
