Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Defeat
Ranked Solo/Duo · 127 days ago
3 / 6 / 3
K / D / A
40%
Kill participation
1,095.3
Damage / min
14,526g
452.3 gold / min
20
5 placed · 5 cleared
326
10.2 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
5
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArcsecond#TTV
Jayce · Top
3 / 6 / 1
26.7% KP
21,348
21.1% share
12,549g
264 CS · 8.2/m
JDS 2115#EUW
Lillia · Jungle
2 / 7 / 8
66.7% KP
20,923
20.7% share
13,288g
246 CS · 7.7/m
ROI RESSUSCITÉ#SMURF
Darius · Mid
2 / 13 / 0
13.3% KP
13,756
13.6% share
10,781g
216 CS · 6.7/m
SORS EST PARATUS#VISUM
Ziggs · ADC
3 / 6 / 3
40% KP
35,176
34.7% share
14,526g
326 CS · 10.2/m
KindheartedQueen#Gentl
Janna · Support
5 / 3 / 7
80% KP
10,092
10% share
10,807g
33 CS · 1/m
Red side
Victorytorturevictim#EUW
Akali · Top
13 / 3 / 5
51.4% KP
37,479
32.3% share
15,693g
239 CS · 7.4/m
Serenity#2551
Shaco · Jungle
3 / 4 / 9
34.3% KP
20,591
17.8% share
14,170g
275 CS · 8.6/m
Nano#AFW
Irelia · Mid
17 / 2 / 4
60% KP
35,405
30.6% share
19,249g
327 CS · 10.2/m
Xixauxas#POLLO
Senna · ADC
1 / 2 / 15
45.7% KP
13,764
11.9% share
14,182g
203 CS · 6.3/m
Cook Book Elnuk#xdd
Seraphine · Support
1 / 4 / 15
45.7% KP
8,622
7.4% share
9,837g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
