Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 126 days ago
7 / 9 / 18
K / D / A
69.4%
Kill participation
975.1
Damage / min
13,989g
393.9 gold / min
31
7 placed · 6 cleared
227
6.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHOMERINO#Homer
Naafiri · Top
7 / 7 / 9
44.4% KP
20,059
14.3% share
14,286g
224 CS · 6.3/m
yamdeath67#L967
Talon · Jungle
12 / 6 / 3
41.7% KP
26,705
19% share
16,876g
262 CS · 7.4/m
SORS EST PARATUS#VISUM
Galio · Mid
7 / 9 / 18
69.4% KP
34,631
24.7% share
13,989g
227 CS · 6.4/m
Nilsog#EUW
Kalista · ADC
7 / 7 / 13
55.6% KP
27,840
19.8% share
18,090g
334 CS · 9.4/m
SingularityDOSS#FKEU
Annie · Support
3 / 11 / 26
80.6% KP
31,038
22.1% share
12,368g
36 CS · 1/m
Red side
VictoryCrocomux#EUW
Malphite · Top
5 / 5 / 17
55% KP
26,597
19.1% share
13,337g
230 CS · 6.5/m
Dadou#COOL
Pantheon · Jungle
12 / 10 / 14
65% KP
36,429
26.2% share
16,445g
212 CS · 6/m
Αrtoria Prime#eProd
Taliyah · Mid
14 / 5 / 13
67.5% KP
45,925
33% share
20,194g
355 CS · 10/m
Bjoernen#bjørn
Senna · ADC
5 / 8 / 16
52.5% KP
21,266
15.3% share
17,004g
267 CS · 7.5/m
APEFAN#2014
Rell · Support
4 / 8 / 32
90% KP
8,845
6.4% share
11,575g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
