Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 125 days ago
14 / 5 / 7
K / D / A
55.3%
Kill participation
1,161.1
Damage / min
14,848g
579.6 gold / min
26
3 placed · 8 cleared
209
8.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNaru#0707
Jayce · Top
8 / 6 / 8
55.2% KP
28,916
28.8% share
11,695g
198 CS · 7.7/m
goths add me#1v9
Hecarim · Jungle
4 / 7 / 11
51.7% KP
14,907
14.9% share
11,129g
205 CS · 8/m
MonkeyKing#DIFF
Akali · Mid
8 / 9 / 2
34.5% KP
22,242
22.2% share
9,472g
162 CS · 6.3/m
Saudade#XXX
Hwei · ADC
5 / 8 / 6
37.9% KP
20,525
20.5% share
12,358g
221 CS · 8.6/m
Masikinias#VEL
Vel'Koz · Support
4 / 8 / 8
41.4% KP
13,646
13.6% share
7,798g
30 CS · 1.2/m
Red side
VictorySanjaya z Lehii#JSM
Illaoi · Top
1 / 9 / 3
10.5% KP
19,835
18.7% share
11,029g
208 CS · 8.1/m
Jason Duval#gta6
Jarvan IV · Jungle
5 / 2 / 14
50% KP
12,488
11.8% share
13,807g
207 CS · 8.1/m
SORS EST PARATUS#VISUM
Aurora · Mid
14 / 5 / 7
55.3% KP
29,743
28% share
14,848g
209 CS · 8.2/m
geeko the wizrd#blue7
Draven · ADC
6 / 5 / 10
42.1% KP
16,764
15.8% share
15,786g
236 CS · 9.2/m
almost human#ZTMY
Sylas · Support
12 / 8 / 8
52.6% KP
27,229
25.7% share
11,767g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
