Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 125 days ago
11 / 5 / 11
K / D / A
51.2%
Kill participation
940.5
Damage / min
18,546g
548.7 gold / min
30
10 placed · 10 cleared
304
9 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYuiitsuMuni999#kto
Yone · Top
7 / 12 / 3
38.5% KP
26,399
22.1% share
13,253g
242 CS · 7.2/m
KAATAKURI#BBB
Nasus · Jungle
4 / 3 / 9
50% KP
14,674
12.3% share
12,670g
204 CS · 6/m
twitch raiko#KATA
Katarina · Mid
6 / 5 / 8
53.8% KP
30,705
25.7% share
15,763g
296 CS · 8.8/m
FNC Upset#0308
Miss Fortune · ADC
6 / 11 / 10
61.5% KP
38,658
32.3% share
16,628g
277 CS · 8.2/m
Support CEO#SBS
Rell · Support
3 / 12 / 14
65.4% KP
9,127
7.6% share
9,876g
29 CS · 0.9/m
Red side
Victorystar zall#twtv
Veigar · Top
6 / 7 / 9
34.9% KP
23,865
18.8% share
14,846g
249 CS · 7.4/m
closerın oğlu#kral
Naafiri · Jungle
5 / 7 / 12
39.5% KP
25,708
20.2% share
15,617g
267 CS · 7.9/m
Smietanek#CHOOM
Ekko · Mid
11 / 6 / 8
44.2% KP
29,283
23% share
14,946g
239 CS · 7.1/m
SORS EST PARATUS#VISUM
Lucian · ADC
11 / 5 / 11
51.2% KP
31,790
25% share
18,546g
304 CS · 9/m
SingularityDOSS#FKEU
Blitzcrank · Support
10 / 1 / 15
58.1% KP
16,445
12.9% share
11,900g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
