Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 124 days ago
9 / 8 / 15
K / D / A
66.7%
Kill participation
1,188.9
Damage / min
17,326g
485.8 gold / min
32
13 placed · 4 cleared
304
8.5 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmordex#podex
Gragas · Top
8 / 7 / 6
38.9% KP
31,203
20.9% share
16,261g
268 CS · 7.5/m
Polish Prodigyヅ#dylu
Naafiri · Jungle
9 / 8 / 16
69.4% KP
37,555
25.1% share
15,666g
207 CS · 5.8/m
SORS EST PARATUS#VISUM
Jayce · Mid
9 / 8 / 15
66.7% KP
42,403
28.4% share
17,326g
304 CS · 8.5/m
xFluffyT#0000
Aurelion Sol · ADC
8 / 5 / 13
58.3% KP
26,137
17.5% share
15,449g
230 CS · 6.4/m
TD BlueShiet#EUW
Nautilus · Support
2 / 13 / 18
55.6% KP
12,207
8.2% share
9,752g
22 CS · 0.6/m
Red side
VictoryK405 Student#Fizz
Fizz · Top
6 / 3 / 4
24.4% KP
21,433
12.8% share
16,358g
292 CS · 8.2/m
Closer#kral
Kha'Zix · Jungle
11 / 8 / 16
65.9% KP
48,022
28.7% share
20,417g
255 CS · 7.1/m
Frexy#EUWES
Ahri · Mid
16 / 8 / 8
58.5% KP
42,828
25.6% share
17,274g
241 CS · 6.8/m
Sorshy#EUW
Ezreal · ADC
7 / 7 / 16
56.1% KP
47,717
28.5% share
19,019g
310 CS · 8.7/m
Biotic#123
Zilean · Support
1 / 10 / 29
73.2% KP
7,531
4.5% share
11,359g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
