Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 124 days ago
10 / 7 / 7
K / D / A
54.8%
Kill participation
1,296.5
Damage / min
15,409g
522.6 gold / min
26
10 placed · 4 cleared
258
8.8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylast samurai#Hansu
Yasuo · Top
2 / 10 / 7
29% KP
14,762
12.2% share
10,690g
205 CS · 7/m
Agurin#DND
Diana · Jungle
14 / 6 / 11
80.6% KP
38,115
31.6% share
19,541g
242 CS · 8.2/m
SORS EST PARATUS#VISUM
Jayce · Mid
10 / 7 / 7
54.8% KP
38,226
31.6% share
15,409g
258 CS · 8.8/m
FNC Upset#0308
Kai'Sa · ADC
4 / 7 / 8
38.7% KP
20,309
16.8% share
14,698g
252 CS · 8.5/m
Boda#win
Alistar · Support
1 / 8 / 18
61.3% KP
9,382
7.8% share
8,543g
22 CS · 0.7/m
Red side
DefeatHawkella#YSK
Qiyana · Top
7 / 5 / 14
55.3% KP
29,950
22.9% share
12,708g
204 CS · 6.9/m
Serenity#2551
Shaco · Jungle
9 / 6 / 11
52.6% KP
26,666
20.4% share
14,443g
225 CS · 7.6/m
Tea#2299
Vladimir · Mid
5 / 8 / 10
39.5% KP
30,134
23.1% share
11,952g
239 CS · 8.1/m
Abner#EUW0
Varus · ADC
17 / 6 / 7
63.2% KP
37,128
28.4% share
18,229g
225 CS · 7.6/m
TWTV DETDERT#12MAJ
Lulu · Support
0 / 6 / 25
65.8% KP
6,706
5.1% share
8,695g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
