Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 123 days ago
12 / 4 / 6
K / D / A
43.9%
Kill participation
1,301.8
Damage / min
14,275g
548.7 gold / min
36
5 placed · 8 cleared
241
9.3 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYousseflenul#EUW
Kennen · Top
7 / 2 / 9
39% KP
23,075
18.8% share
11,727g
182 CS · 7/m
geeko the wizrd#blue7
Karthus · Jungle
11 / 4 / 11
53.7% KP
34,705
28.2% share
15,796g
283 CS · 10.9/m
SORS EST PARATUS#VISUM
Yone · Mid
12 / 4 / 6
43.9% KP
33,869
27.5% share
14,275g
241 CS · 9.3/m
Actually Tino#EUW
Ashe · ADC
9 / 4 / 8
41.5% KP
13,667
11.1% share
14,033g
179 CS · 6.9/m
evil lesbian#wlw
Poppy · Support
2 / 5 / 20
53.7% KP
17,630
14.3% share
9,030g
15 CS · 0.6/m
Red side
DefeatXRACERRR#BUNNY
Anivia · Top
6 / 8 / 2
42.1% KP
15,784
22% share
11,724g
217 CS · 8.3/m
Crocomux#EUW
Sylas · Jungle
5 / 6 / 4
47.4% KP
12,405
17.3% share
9,211g
131 CS · 5/m
Cadde59A#59A
Naafiri · Mid
4 / 10 / 4
42.1% KP
18,349
25.5% share
10,104g
184 CS · 7.1/m
Eneino#EUW
Jinx · ADC
3 / 10 / 3
31.6% KP
13,495
18.8% share
11,729g
182 CS · 7/m
TRK Snow#DIVE
Bard · Support
1 / 7 / 8
47.4% KP
11,837
16.5% share
7,365g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
