Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 123 days ago
0 / 7 / 11
K / D / A
47.8%
Kill participation
605.9
Damage / min
9,809g
334.2 gold / min
18
7 placed · 3 cleared
227
7.7 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMidgard Legend#EUW
Tryndamere · Top
5 / 8 / 2
30.4% KP
23,087
22.7% share
13,143g
283 CS · 9.6/m
Childremover#G333
Hecarim · Jungle
5 / 7 / 9
60.9% KP
17,089
16.8% share
13,716g
259 CS · 8.8/m
SORS EST PARATUS#VISUM
Galio · Mid
0 / 7 / 11
47.8% KP
17,783
17.5% share
9,809g
227 CS · 7.7/m
GODSANE ADC#Jhin
Jhin · ADC
8 / 8 / 6
60.9% KP
23,651
23.3% share
13,923g
204 CS · 7/m
Bang2#EUW2
Senna · Support
5 / 11 / 10
65.2% KP
19,962
19.7% share
11,652g
47 CS · 1.6/m
Red side
VictoryBreddi#EUW
Ornn · Top
4 / 5 / 11
36.6% KP
19,407
14.3% share
10,563g
188 CS · 6.4/m
Skeanz#Neil
Diana · Jungle
8 / 2 / 14
53.7% KP
19,891
14.7% share
14,686g
248 CS · 8.4/m
Hi Rezz#Tasm
Quinn · Mid
16 / 5 / 8
58.5% KP
41,029
30.2% share
17,408g
229 CS · 7.8/m
Abner#EUW0
Kalista · ADC
12 / 3 / 17
70.7% KP
44,186
32.6% share
19,040g
318 CS · 10.8/m
LCR Tonarino#LCR
Nautilus · Support
1 / 8 / 25
63.4% KP
11,176
8.2% share
9,516g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
