Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 123 days ago
19 / 9 / 9
K / D / A
82.4%
Kill participation
1,845.3
Damage / min
20,531g
687 gold / min
25
9 placed · 7 cleared
260
8.7 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQuevedo#cpev
Fiddlesticks · Top
9 / 8 / 11
37.7% KP
25,708
17.1% share
12,410g
166 CS · 5.6/m
Skeanz#Neil
Nidalee · Jungle
17 / 3 / 14
58.5% KP
44,788
29.8% share
15,887g
201 CS · 6.7/m
2deal#EUW
Yone · Mid
15 / 1 / 10
47.2% KP
39,648
26.4% share
16,537g
283 CS · 9.5/m
F5 eskii#euw69
Ashe · ADC
4 / 13 / 18
41.5% KP
16,579
11% share
12,652g
168 CS · 5.6/m
Shredder#SHRD
Bard · Support
8 / 9 / 32
75.5% KP
23,504
15.6% share
12,221g
23 CS · 0.8/m
Red side
DefeatCrocomux#EUW
Cho'Gath · Top
4 / 7 / 1
14.7% KP
18,230
14% share
10,628g
220 CS · 7.4/m
beyto1v9#3131
Jarvan IV · Jungle
6 / 13 / 6
35.3% KP
17,164
13.2% share
11,071g
166 CS · 5.6/m
NoGodComplex#back
Fizz · Mid
2 / 13 / 4
17.6% KP
24,881
19.1% share
9,502g
188 CS · 6.3/m
SORS EST PARATUS#VISUM
Lucian · ADC
19 / 9 / 9
82.4% KP
55,143
42.4% share
20,531g
260 CS · 8.7/m
Gottschalck#EUW
Karma · Support
3 / 11 / 22
73.5% KP
14,782
11.4% share
10,167g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
