Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 123 days ago
9 / 6 / 8
K / D / A
63%
Kill participation
888.3
Damage / min
10,985g
379 gold / min
27
4 placed · 4 cleared
163
5.6 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpoodersussi#1352
Gnar · Top
11 / 4 / 16
67.5% KP
31,730
23.3% share
12,916g
190 CS · 6.6/m
TTV Mandarynnn#guwno
Ambessa · Jungle
9 / 7 / 15
60% KP
29,678
21.8% share
14,404g
197 CS · 6.8/m
Franklin Saint#ggxd
Ahri · Mid
8 / 4 / 15
57.5% KP
29,749
21.8% share
15,003g
255 CS · 8.8/m
Carl Friedrich#Gauß
Vayne · ADC
9 / 5 / 3
30% KP
28,755
21.1% share
15,589g
242 CS · 8.3/m
Neczo#20765
Annie · Support
3 / 7 / 27
75% KP
16,290
12% share
9,519g
23 CS · 0.8/m
Red side
DefeatAfter Story#Aespa
Jayce · Top
4 / 12 / 5
33.3% KP
20,595
18.2% share
12,088g
210 CS · 7.2/m
Wakuwa#Wak
Skarner · Jungle
3 / 8 / 13
59.3% KP
23,117
20.4% share
10,565g
192 CS · 6.6/m
SORS EST PARATUS#VISUM
Galio · Mid
9 / 6 / 8
63% KP
25,745
22.7% share
10,985g
163 CS · 5.6/m
Chill1000#larry
Ezreal · ADC
10 / 6 / 2
44.4% KP
35,440
31.3% share
14,935g
274 CS · 9.5/m
Megaras eyes#HADES
Karma · Support
1 / 8 / 18
70.4% KP
8,361
7.4% share
8,567g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
