Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 123 days ago
11 / 8 / 9
K / D / A
55.6%
Kill participation
931.8
Damage / min
16,072g
474.6 gold / min
21
10 placed · 4 cleared
255
7.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMr useful#361
Tryndamere · Top
10 / 2 / 4
35.9% KP
34,353
23% share
20,221g
374 CS · 11/m
113#Kurii
Viego · Jungle
14 / 6 / 6
51.3% KP
27,878
18.6% share
16,839g
262 CS · 7.7/m
Unicow#EUW
Syndra · Mid
7 / 6 / 12
48.7% KP
31,777
21.3% share
17,470g
282 CS · 8.3/m
Althèa#9598
Karthus · ADC
7 / 14 / 13
51.3% KP
43,020
28.8% share
15,584g
262 CS · 7.7/m
Zanzarah#1996
Nautilus · Support
1 / 8 / 23
61.5% KP
12,474
8.3% share
10,502g
41 CS · 1.2/m
Red side
DefeatCloud v2#Euw6
Malphite · Top
3 / 6 / 9
33.3% KP
37,725
23.9% share
12,217g
255 CS · 7.5/m
Kokoro#1206
Graves · Jungle
8 / 8 / 10
50% KP
31,233
19.8% share
16,518g
249 CS · 7.4/m
SORS EST PARATUS#VISUM
Cassiopeia · Mid
11 / 8 / 9
55.6% KP
31,557
20% share
16,072g
255 CS · 7.5/m
Kite Machine#2015
Sivir · ADC
12 / 5 / 13
69.4% KP
37,944
24% share
19,883g
361 CS · 10.7/m
L Vasco O #EUW
Neeko · Support
2 / 12 / 20
61.1% KP
19,585
12.4% share
10,104g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
