Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 123 days ago
8 / 4 / 4
K / D / A
33.3%
Kill participation
762.2
Damage / min
12,482g
516.5 gold / min
20
7 placed · 3 cleared
227
9.4 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGalați#77251
Yasuo · Top
3 / 7 / 6
33.3% KP
17,953
19.5% share
11,061g
205 CS · 8.5/m
Zanzarah#1996
Brand · Jungle
1 / 9 / 11
44.4% KP
11,695
12.7% share
9,486g
171 CS · 7.1/m
PoEs tk#EUW
Riven · Mid
7 / 3 / 10
63% KP
18,285
19.8% share
14,009g
218 CS · 9/m
Mirrai#025
Kalista · ADC
16 / 8 / 4
74.1% KP
34,667
37.6% share
18,854g
204 CS · 8.4/m
whitearmor#0001
Nautilus · Support
0 / 9 / 18
66.7% KP
9,557
10.4% share
7,588g
30 CS · 1.2/m
Red side
DefeatSORS EST PARATUS#VISUM
Renekton · Top
8 / 4 / 4
33.3% KP
18,419
18.7% share
12,482g
227 CS · 9.4/m
113#Kurii
Qiyana · Jungle
9 / 4 / 10
52.8% KP
20,774
21.1% share
13,232g
203 CS · 8.4/m
Très nul est con#Golem
Malzahar · Mid
4 / 4 / 7
30.6% KP
23,929
24.3% share
11,745g
216 CS · 8.9/m
Chill1000#larry
Ashe · ADC
15 / 6 / 4
52.8% KP
28,181
28.7% share
14,196g
203 CS · 8.4/m
CristinaFerreira#PT1
Seraphine · Support
0 / 9 / 17
47.2% KP
7,040
7.2% share
7,929g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
