Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 123 days ago
8 / 8 / 11
K / D / A
37.3%
Kill participation
929.3
Damage / min
14,867g
468.5 gold / min
27
4 placed · 7 cleared
255
8 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPurple Hyacinth#Aimer
Fiora · Top
7 / 10 / 12
37.3% KP
34,366
24.1% share
15,557g
216 CS · 6.8/m
Kiki#MATES
Skarner · Jungle
12 / 4 / 18
58.8% KP
25,059
17.6% share
14,376g
180 CS · 5.7/m
SORS EST PARATUS#VISUM
Ahri · Mid
8 / 8 / 11
37.3% KP
29,490
20.7% share
14,867g
255 CS · 8/m
Dealersz#EUW
Draven · ADC
22 / 3 / 3
49% KP
42,841
30.1% share
26,243g
333 CS · 10.5/m
Sheep on 12#NRS
Nautilus · Support
2 / 7 / 19
41.2% KP
10,763
7.6% share
9,897g
20 CS · 0.6/m
Red side
DefeatMirrai#025
Kalista · Top
11 / 14 / 6
53.1% KP
43,879
29.8% share
17,324g
227 CS · 7.2/m
Serenity#2551
Shaco · Jungle
5 / 7 / 9
43.8% KP
12,845
8.7% share
12,338g
207 CS · 6.5/m
Po Gap#EUW
Ryze · Mid
6 / 12 / 11
53.1% KP
32,065
21.8% share
14,392g
274 CS · 8.6/m
sparklefan#AHA
Kog'Maw · ADC
6 / 8 / 10
50% KP
40,099
27.2% share
16,390g
266 CS · 8.4/m
HOE LEE FAK#AMU
Pantheon · Support
4 / 10 / 10
43.8% KP
18,285
12.4% share
10,992g
62 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
