Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 122 days ago
15 / 5 / 6
K / D / A
46.7%
Kill participation
1,883.4
Damage / min
15,360g
559.9 gold / min
23
11 placed · 2 cleared
225
8.2 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySORS EST PARATUS#VISUM
Jayce · Top
15 / 5 / 6
46.7% KP
51,668
33.7% share
15,360g
225 CS · 8.2/m
Wanted#szgn
Jarvan IV · Jungle
10 / 5 / 18
62.2% KP
22,838
14.9% share
13,837g
189 CS · 6.9/m
Thomas1ve#8251
Syndra · Mid
10 / 4 / 8
40% KP
26,271
17.2% share
13,542g
223 CS · 8.1/m
PXS Shy Carry#2026
Senna · ADC
9 / 3 / 18
60% KP
37,983
24.8% share
14,358g
191 CS · 7/m
IHEBIC#0000
Ornn · Support
1 / 10 / 20
46.7% KP
14,410
9.4% share
8,509g
28 CS · 1/m
Red side
DefeatFurby#EUW
Sion · Top
3 / 10 / 5
29.6% KP
17,124
16.1% share
10,121g
197 CS · 7.2/m
Szustki#666
Nunu & Willump · Jungle
7 / 3 / 12
70.4% KP
24,449
23% share
13,962g
215 CS · 7.8/m
AŞKIM ÇOK PARDON#ONE
Jax · Mid
12 / 9 / 4
59.3% KP
21,359
20.1% share
12,570g
145 CS · 5.3/m
suhayb#0300
Vel'Koz · ADC
3 / 11 / 9
44.4% KP
24,522
23.1% share
9,939g
175 CS · 6.4/m
BONJOUR L AMI#happy
Camille · Support
2 / 12 / 14
59.3% KP
18,744
17.7% share
8,782g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
