Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 121 days ago
4 / 5 / 10
K / D / A
37.8%
Kill participation
710.8
Damage / min
10,906g
481.1 gold / min
15
9 placed · 0 cleared
212
9.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBAR CHUPITO#SELE
Naafiri · Top
4 / 8 / 1
22.7% KP
18,744
23.7% share
8,071g
168 CS · 7.4/m
deqy#last
Hecarim · Jungle
6 / 9 / 6
54.5% KP
14,836
18.7% share
10,613g
140 CS · 6.2/m
Katashi#Mid
Ryze · Mid
2 / 5 / 4
27.3% KP
11,972
15.1% share
8,472g
184 CS · 8.1/m
SLENDOOOO#DAC
Draven · ADC
8 / 7 / 5
59.1% KP
19,217
24.3% share
13,532g
175 CS · 7.7/m
INFLATEDPawełek#INFL
Neeko · Support
2 / 9 / 10
54.5% KP
14,366
18.2% share
7,088g
36 CS · 1.6/m
Red side
Victoryamedow#EUW22
Cho'Gath · Top
6 / 4 / 5
29.7% KP
21,559
21.9% share
10,457g
160 CS · 7.1/m
Zanzarah#1996
Udyr · Jungle
15 / 2 / 7
59.5% KP
22,466
22.8% share
13,784g
166 CS · 7.3/m
SORS EST PARATUS#VISUM
Anivia · Mid
4 / 5 / 10
37.8% KP
16,112
16.4% share
10,906g
212 CS · 9.4/m
yoydshxty#EUWE
Varus · ADC
4 / 8 / 11
40.5% KP
17,476
17.8% share
12,677g
186 CS · 8.2/m
140 6#2027
Senna · Support
8 / 3 / 14
59.5% KP
20,830
21.2% share
11,271g
33 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
