Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 121 days ago
11 / 4 / 8
K / D / A
50%
Kill participation
1,295.6
Damage / min
17,637g
576.1 gold / min
37
6 placed · 9 cleared
271
8.9 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPetit Boogie#EUW
Garen · Top
1 / 10 / 2
13% KP
21,570
20.3% share
9,935g
202 CS · 6.6/m
Draxteri#EUW
Talon · Jungle
7 / 7 / 4
47.8% KP
23,960
22.5% share
14,164g
249 CS · 8.1/m
Neczo#20765
Sylas · Mid
10 / 9 / 7
73.9% KP
26,741
25.2% share
15,257g
225 CS · 7.3/m
ginsengstacy#EUW
Vladimir · ADC
5 / 3 / 5
43.5% KP
22,960
21.6% share
13,193g
268 CS · 8.8/m
1111111111111111#X111
Braum · Support
0 / 9 / 13
56.5% KP
11,042
10.4% share
8,055g
29 CS · 0.9/m
Red side
VictoryPanghi#Giack
Ornn · Top
9 / 1 / 13
57.9% KP
33,020
21% share
13,274g
217 CS · 7.1/m
lifetime#zoer
Graves · Jungle
8 / 5 / 11
50% KP
24,238
15.4% share
15,499g
270 CS · 8.8/m
Shinøre#EUW
Rumble · Mid
9 / 11 / 10
50% KP
50,884
32.3% share
12,500g
176 CS · 5.7/m
SORS EST PARATUS#VISUM
Lucian · ADC
11 / 4 / 8
50% KP
39,666
25.2% share
17,637g
271 CS · 8.9/m
Only HappY#EUW
Rakan · Support
1 / 2 / 25
68.4% KP
9,777
6.2% share
10,163g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
