Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 121 days ago
2 / 4 / 4
K / D / A
25%
Kill participation
853
Damage / min
12,248g
413.8 gold / min
32
7 placed · 5 cleared
284
9.6 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJakob Schubert#NLYUP
Ornn · Top
1 / 6 / 3
18.2% KP
20,812
18.6% share
9,883g
199 CS · 6.7/m
Zefath#EUW
Shaco · Jungle
3 / 5 / 8
50% KP
23,700
21.2% share
10,252g
180 CS · 6.1/m
TWITCHTV V222#222
Ekko · Mid
13 / 2 / 2
68.2% KP
32,635
29.2% share
16,278g
244 CS · 8.2/m
todo sale bien#ADC
Jhin · ADC
5 / 6 / 7
54.5% KP
27,413
24.5% share
13,181g
282 CS · 9.5/m
Chambel#BAHA
Karma · Support
0 / 5 / 13
59.1% KP
7,374
6.6% share
7,808g
34 CS · 1.1/m
Red side
VictorySilva#EUW2
Tryndamere · Top
5 / 1 / 3
33.3% KP
18,422
18% share
14,423g
309 CS · 10.4/m
SenSen#EUWFR
Nidalee · Jungle
5 / 4 / 9
58.3% KP
19,502
19% share
13,341g
212 CS · 7.2/m
SORS EST PARATUS#VISUM
Yone · Mid
2 / 4 / 4
25% KP
25,249
24.6% share
12,248g
284 CS · 9.6/m
MetroArcher#EUW
Caitlyn · ADC
12 / 4 / 4
66.7% KP
33,205
32.4% share
18,344g
282 CS · 9.5/m
Elliot#56340
Thresh · Support
0 / 9 / 10
41.7% KP
6,131
6% share
7,818g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
