Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 120 days ago
1 / 7 / 2
K / D / A
25%
Kill participation
405.6
Damage / min
8,417g
336.5 gold / min
15
7 placed · 0 cleared
193
7.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGolbGrobGrodGlob#GOB
Rumble · Top
7 / 3 / 4
32.4% KP
19,478
19.9% share
10,565g
162 CS · 6.5/m
wx PaoPaoPW#EUW
Talon · Jungle
4 / 1 / 10
41.2% KP
15,534
15.9% share
12,024g
227 CS · 9.1/m
Whirlwind Yasuo#ttv
Yasuo · Mid
9 / 0 / 7
47.1% KP
30,704
31.4% share
13,216g
224 CS · 9/m
Glimpse of Us#pii
Varus · ADC
13 / 5 / 5
52.9% KP
22,240
22.7% share
14,293g
205 CS · 8.2/m
MadalBemm#EUW
Rell · Support
1 / 3 / 20
61.8% KP
9,894
10.1% share
7,803g
22 CS · 0.9/m
Red side
DefeatMatixx#EUW
Pantheon · Top
3 / 9 / 3
50% KP
18,077
29.9% share
9,381g
175 CS · 7/m
R A F F Y#TOP
Ambessa · Jungle
2 / 4 / 3
41.7% KP
9,479
15.7% share
9,347g
167 CS · 6.7/m
SORS EST PARATUS#VISUM
Anivia · Mid
1 / 7 / 2
25% KP
10,148
16.8% share
8,417g
193 CS · 7.7/m
bileğin kırılır#kazor
Kai'Sa · ADC
5 / 7 / 2
58.3% KP
18,480
30.5% share
12,885g
214 CS · 8.6/m
LEBOUCHERRRRRRR#EUW
Nautilus · Support
1 / 7 / 6
58.3% KP
4,356
7.2% share
6,521g
39 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
