Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 120 days ago
6 / 4 / 16
K / D / A
66.7%
Kill participation
994.4
Damage / min
17,398g
409.4 gold / min
40
4 placed · 12 cleared
343
8.1 CS / min
Objective control
5
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPasameelcelo#Celo
K'Sante · Top
5 / 4 / 16
63.6% KP
28,103
17.9% share
17,276g
292 CS · 6.9/m
something safe#zeikn
Lee Sin · Jungle
5 / 6 / 12
51.5% KP
18,805
12% share
15,557g
252 CS · 5.9/m
SORS EST PARATUS#VISUM
Annie · Mid
6 / 4 / 16
66.7% KP
42,262
26.9% share
17,398g
343 CS · 8.1/m
ALL ZAC ARE PIGS#KING
Varus · ADC
15 / 6 / 15
90.9% KP
50,034
31.9% share
22,660g
320 CS · 7.5/m
Knurble Lux#EUW
Lux · Support
2 / 2 / 28
90.9% KP
17,862
11.4% share
13,308g
49 CS · 1.2/m
Red side
DefeatHOE LEE FAK#AMU
Pantheon · Top
5 / 7 / 6
50% KP
25,926
19.2% share
15,691g
310 CS · 7.3/m
KAATAKURI#BBB
Aatrox · Jungle
7 / 7 / 6
59.1% KP
24,763
18.3% share
17,568g
302 CS · 7.1/m
MathisV#ARCHE
Ahri · Mid
3 / 4 / 12
68.2% KP
34,245
25.3% share
16,783g
379 CS · 8.9/m
ttv ronaldoo#1234
Senna · ADC
7 / 5 / 11
81.8% KP
46,386
34.3% share
21,577g
346 CS · 8.1/m
Beaumont#neryx
Karma · Support
0 / 10 / 15
68.2% KP
4,051
3% share
9,513g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
