Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 120 days ago
6 / 7 / 13
K / D / A
65.5%
Kill participation
913.5
Damage / min
12,129g
390.2 gold / min
32
14 placed · 2 cleared
222
7.1 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAltGirlsAddict#Smash
Cassiopeia · Top
7 / 3 / 7
63.6% KP
26,728
27.5% share
12,797g
244 CS · 7.8/m
ttv fabeaneuw#0000
Kha'Zix · Jungle
1 / 10 / 3
18.2% KP
7,538
7.8% share
10,271g
199 CS · 6.4/m
Twitch Six10lol#Six7
Ekko · Mid
8 / 4 / 4
54.5% KP
20,504
21.1% share
13,906g
279 CS · 9/m
TeaZing#Liebe
Jhin · ADC
5 / 5 / 4
40.9% KP
25,790
26.6% share
13,155g
226 CS · 7.3/m
LiL TommyG#EUW
Bard · Support
1 / 7 / 17
81.8% KP
16,552
17% share
9,885g
43 CS · 1.4/m
Red side
VictoryKreay1984#EUW
Sion · Top
1 / 3 / 7
27.6% KP
10,423
9% share
10,260g
192 CS · 6.2/m
Inmaculado#Guess
Graves · Jungle
9 / 5 / 8
58.6% KP
24,151
20.8% share
17,033g
265 CS · 8.5/m
SORS EST PARATUS#VISUM
Syndra · Mid
6 / 7 / 13
65.5% KP
28,396
24.5% share
12,129g
222 CS · 7.1/m
Garfield#liz
Varus · ADC
10 / 2 / 11
72.4% KP
37,172
32% share
17,509g
272 CS · 8.8/m
navy#sera
Seraphine · Support
3 / 5 / 13
55.2% KP
15,969
13.8% share
10,119g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
