Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Victory
Ranked Solo/Duo · 120 days ago
3 / 4 / 10
K / D / A
48.1%
Kill participation
528.7
Damage / min
10,163g
399.1 gold / min
24
1 placed · 7 cleared
161
6.3 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryObiDagsYTB#EUW
Aurora · Top
6 / 4 / 10
59.3% KP
31,347
31% share
13,331g
220 CS · 8.6/m
SORS EST PARATUS#VISUM
Poppy · Jungle
3 / 4 / 10
48.1% KP
13,464
13.3% share
10,163g
161 CS · 6.3/m
ttv fabeaneuw#0000
Kassadin · Mid
12 / 1 / 3
55.6% KP
33,625
33.2% share
15,409g
254 CS · 10/m
Not ZeroOo#EUW
Kai'Sa · ADC
3 / 3 / 8
40.7% KP
12,505
12.4% share
11,225g
200 CS · 7.9/m
KC Aymen#0121
Bard · Support
3 / 3 / 12
55.6% KP
10,275
10.2% share
8,057g
19 CS · 0.7/m
Red side
DefeatDarkyMeow#MID
Shen · Top
1 / 6 / 4
33.3% KP
16,711
19.2% share
7,202g
129 CS · 5.1/m
LVS667#LKV4L
Lee Sin · Jungle
3 / 6 / 5
53.3% KP
14,696
16.9% share
8,600g
137 CS · 5.4/m
BAR MOJITO#MACA
Yone · Mid
5 / 6 / 3
53.3% KP
21,913
25.2% share
11,309g
243 CS · 9.5/m
SMFCC4WK#SMFCC
Yunara · ADC
3 / 6 / 4
46.7% KP
24,377
28% share
13,667g
272 CS · 10.7/m
can we click#tysm
Anivia · Support
3 / 3 / 6
60% KP
9,327
10.7% share
8,416g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
