Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 120 days ago
4 / 7 / 5
K / D / A
42.9%
Kill participation
799.5
Damage / min
9,390g
394.3 gold / min
8
3 placed · 1 cleared
186
7.8 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysebepsiz#FnR
Ambessa · Top
9 / 2 / 3
30% KP
25,335
23% share
10,847g
178 CS · 7.5/m
Farmazoniarz#EUW
Nocturne · Jungle
8 / 3 / 8
40% KP
13,825
12.5% share
12,197g
187 CS · 7.9/m
ttv ronaldoo#1234
Annie · Mid
3 / 3 / 9
30% KP
20,758
18.8% share
10,471g
191 CS · 8/m
SLENDOOOO#DAC
Draven · ADC
12 / 6 / 5
42.5% KP
27,344
24.8% share
16,654g
236 CS · 9.9/m
Xfioramaster18#lockd
Fiora · Support
8 / 7 / 8
40% KP
23,119
20.9% share
10,963g
50 CS · 2.1/m
Red side
DefeatCaucha#148
K'Sante · Top
3 / 7 / 3
28.6% KP
14,635
17.9% share
8,444g
170 CS · 7.1/m
Kiki#MATES
Zyra · Jungle
9 / 7 / 5
66.7% KP
22,257
27.2% share
11,458g
153 CS · 6.4/m
SORS EST PARATUS#VISUM
Akali · Mid
4 / 7 / 5
42.9% KP
19,041
23.3% share
9,390g
186 CS · 7.8/m
bileğin kırılır#kazor
Aphelios · ADC
3 / 12 / 6
42.9% KP
18,982
23.2% share
10,033g
158 CS · 6.6/m
Dongfang Yuechu#Dao
Amumu · Support
2 / 7 / 11
61.9% KP
6,932
8.5% share
6,448g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
