Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 120 days ago
4 / 4 / 3
K / D / A
31.8%
Kill participation
582.7
Damage / min
13,309g
456.8 gold / min
14
2 placed · 4 cleared
284
9.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatqueens gambit#kf2
Kennen · Top
3 / 10 / 3
27.3% KP
13,260
14.7% share
10,208g
204 CS · 7/m
Farmazoniarz#EUW
Jayce · Jungle
3 / 4 / 5
36.4% KP
20,574
22.8% share
14,395g
258 CS · 8.9/m
SORS EST PARATUS#VISUM
Yone · Mid
4 / 4 / 3
31.8% KP
16,975
18.8% share
13,309g
284 CS · 9.7/m
Xay#EUW77
Kai'Sa · ADC
11 / 8 / 2
59.1% KP
29,502
32.7% share
16,574g
280 CS · 9.6/m
Humble v9#EUW
Nautilus · Support
1 / 6 / 13
63.6% KP
9,839
10.9% share
7,779g
25 CS · 0.9/m
Red side
VictoryTTVEmploid#EUW75
Gangplank · Top
12 / 2 / 8
62.5% KP
29,094
27.8% share
17,084g
281 CS · 9.6/m
Aurelion Sol God#EUW
Ivern · Jungle
0 / 5 / 16
50% KP
8,825
8.4% share
12,106g
211 CS · 7.2/m
twtv laabuk#0124
Ezreal · Mid
3 / 5 / 4
21.9% KP
20,442
19.5% share
11,549g
234 CS · 8/m
Purple Hyacinth#Aimer
Fiora · ADC
15 / 4 / 5
62.5% KP
33,516
32% share
19,759g
267 CS · 9.2/m
Scimmia#simi
Anivia · Support
2 / 6 / 11
40.6% KP
12,905
12.3% share
9,452g
53 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
