Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 119 days ago
6 / 4 / 3
K / D / A
33.3%
Kill participation
774.8
Damage / min
13,429g
514.5 gold / min
20
8 placed · 1 cleared
258
9.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPLOW KerZes#EUW
Gnar · Top
4 / 7 / 1
38.5% KP
20,992
24.3% share
11,734g
196 CS · 7.5/m
Agurin#DND
Elise · Jungle
3 / 5 / 2
38.5% KP
18,118
21% share
11,881g
196 CS · 7.5/m
Baketto#CZECH
Anivia · Mid
0 / 5 / 2
15.4% KP
8,168
9.5% share
8,200g
213 CS · 8.2/m
PXS Shy Carry#2026
Zeri · ADC
6 / 5 / 1
53.8% KP
31,008
35.9% share
14,333g
243 CS · 9.3/m
Felki#2004
Yuumi · Support
0 / 5 / 7
53.8% KP
7,968
9.2% share
6,658g
6 CS · 0.2/m
Red side
VictorySORS EST PARATUS#VISUM
Jayce · Top
6 / 4 / 3
33.3% KP
20,221
20.3% share
13,429g
258 CS · 9.9/m
Michiel deRuyter#NLNLN
Aatrox · Jungle
4 / 4 / 11
55.6% KP
16,078
16.1% share
11,845g
210 CS · 8/m
Rxiaer#0000
Sylas · Mid
6 / 2 / 12
66.7% KP
31,969
32% share
13,362g
235 CS · 9/m
Bethersham#EUW
Ezreal · ADC
2 / 2 / 4
22.2% KP
20,309
20.3% share
13,191g
269 CS · 10.3/m
Twitch Six10lol#Six7
Bard · Support
9 / 1 / 9
66.7% KP
11,270
11.3% share
10,366g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
