Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 118 days ago
4 / 5 / 9
K / D / A
46.4%
Kill participation
857.6
Damage / min
14,738g
422.7 gold / min
30
4 placed · 6 cleared
281
8.1 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
5
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTea#2299
Vayne · Top
7 / 7 / 3
43.5% KP
27,258
22.4% share
14,041g
246 CS · 7.1/m
TWTV REVERTCRIT#WASD
Rengar · Jungle
2 / 5 / 6
34.8% KP
22,692
18.6% share
14,638g
288 CS · 8.3/m
Mine7ka#euww
LeBlanc · Mid
7 / 5 / 4
47.8% KP
27,268
22.4% share
14,071g
278 CS · 8/m
farfetch#296
Ezreal · ADC
6 / 4 / 8
60.9% KP
38,657
31.7% share
15,842g
281 CS · 8.1/m
ZAVŘI SI DRŽKU#SHUT
Nautilus · Support
1 / 7 / 12
56.5% KP
6,084
5% share
9,149g
41 CS · 1.2/m
Red side
VictoryOLEG INSEC#OLEG
K'Sante · Top
3 / 4 / 6
32.1% KP
12,016
9.6% share
13,303g
240 CS · 6.9/m
BIG Labubu#5454
Lee Sin · Jungle
8 / 4 / 10
64.3% KP
35,029
28% share
16,093g
242 CS · 6.9/m
SORS EST PARATUS#VISUM
Galio · Mid
4 / 5 / 9
46.4% KP
29,903
23.9% share
14,738g
281 CS · 8.1/m
Dratika#EU7
Ashe · ADC
10 / 5 / 7
60.7% KP
35,716
28.5% share
19,040g
300 CS · 8.6/m
Holger#GOAT
Seraphine · Support
3 / 5 / 13
57.1% KP
12,637
10.1% share
11,081g
62 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
